The Division Announces By Ubisoft

by Tim Higgins | Thursday, Jun 4, 2015 | 5306 views

Ubisoft has finally announced the release date of ‘Tom Clancy’s The Division’ game. Stunned game with illuminated graphics and optimization.

The-Division

 

In a Tom Clancy’s universe dedicated to realism, players can explore the once-familiar streets and landmarks of the Big Apple, now decimated by looting and overrun by clans that will do anything to survive. From Central Park to the subway to the Statue of Liberty, nowhere is safe. Discover a persistent, online, open-world New York where exploration, combat, and RPG player-progression are essential.  Leading seemingly ordinary lives, Division agents are trained to operate independently of command in this type of emergency situation. When the lights go out, their mission begins.

As well as being able to explore the streets and rooftops, The Division will also let players skulk about in the tunnels beneath the city, although we’ll have to wait to see if societal breakdown makes any noticeable difference to New York’s grubby subway system. We suspect not. The icing on the cake is that the in-game map is a super-cool holo-map that you access using your agent’s smartwatch. Most of us have probably spent more time roaming virtual post-apocalyptic New York than we have the real place, but The Division offers more than a chance to visit run-down recreations of the Big Apple’s tourist hot-spots. The map is set to be huge, taking in Manhattan, Brooklyn, Newark and Staten Island. But it doesn’t stop there.

The grubby streets are impressively detailed and are set to be complemented by state-of-the-art weather effects that will include snow that later melts into slush. The Hollywood-inspired lighting system promises to take the visuals even further, with some uncannily realistic sunlight and indoor lighting effects.

As if all that wasn’t enough, Ubisoft Massive’s Ryan Bernard told OXM that the end of the story is not the end of the game and there will be “potentially limitless, unlimited game-play”.

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